Gallery arrow  America's Army 3.0
The following images are various assets I created for AA3.0
This is a realtime environment I created to display at our GDC 09 booth. Our art lead, Scott Kennedy, and I were selected to represent the game and the Beast rendering engine at the Intel Kiosk.
These are realtime renders of the Bridge multiplayer map for America's Army 3. I had the opportunity to direct lighting, asset creation/placement and texture maps. Under the direction of Jud Halpin I was also able to make improvements to the level design. The efforts of the team on this map enabled me to refine and document our level creation process.